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Devlog
Updated gameplay, models and environments using Meshy AI Agent l
July 25, 2026
by
tapturnbattler
let me know what you think...
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Update 7/24/26 - UI Polish and Fixes - updated Assassin Model
July 24, 2026
by
tapturnbattler
1
Less unit stacking — Move + engagement rings for heroes and enemies Facing — Front / Side / Rear Move; Assassin rear bonus War March Move range fixed Party pick UX — names under feet; portrait/l...
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Update 7/23/26 - New Hero Assassin and more!
July 24, 2026
by
tapturnbattler
New Assassin + pick-3-of-4 party select, End Turn banking every turn, softer early-wave enemy counts, Shadow Strike as a shadow blink, and sheet/portrait/select polish so mobile portrait and 3D previe...
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Update 7/19/26 - New Enhancements Package System Enabled and More
July 19, 2026
by
tapturnbattler
Enhancement Packages (Vampire Survivors–style picks) After a wave, pick from 1 of 3 cards for the whole party (not 5-of-12 per hero in the side menu) Initial set includes Sturdy, Bloodlust, Ironhide...
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Update 7/18/26 - Enemy Combat Feel update & Post-clear AP
July 18, 2026
by
tapturnbattler
Enemy combat feel Enemy turns feel more natural — soft camera focus on the acting enemy, plus shorter/longer waits based on what they do (skip / move / basic / ability / heavy) Reversible: uncheck U...
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Update - 7/15/26 - Added a mute music button and more
July 15, 2026
by
tapturnbattler
Patch notes — Tap Turn Battler (2026-07-15) Mobile controls Hold-to-aim restored for ground abilities (Move, Chill Blast, Teleport): hold to show the target cursor, release to confirm Camera orbit n...
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Today's updates to TTB
July 14, 2026
by
tapturnbattler
Web / Browser Only - - Fixed issue with game not saving...
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Tap Turn Battler - Added the web version!
July 12, 2026
by
tapturnbattler
Just added the web version of the game, let me know what you think! Bugs noticed: Save is not working and working on fixing next...
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